Increasing player health gives players more time to react to incoming damage, and it makes players' choices about cooldowns and mana management more meaningful.Īlong with this change, you'll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells. If healers can very quickly top off their teammates and mana isn't a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. ![]() When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. This is very much like an adjustment that was made just before the launch of Dragonflight, and it's for the same reasons.
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